Showing posts with label biodiversity. Show all posts
Showing posts with label biodiversity. Show all posts

Thursday, January 21, 2010

Gotta Teach 'Em All

Half of youngsters aged nine to 11 are unable to identify a daddy-long-legs, oak tree, or bluebell, in a poll by BBC Wildlife Magazine.

Well, the obvious solution is to go play outside... or more flash cards and video games I guess.

The Phylomon Project, impressed with the many children who can identify and classify hundreds of Pokemon, aims to create a non-commercial-open-access-open-source "Pokemon card type resource," but with real creatures.

I remember being a kid, and any time any adult tried to make learning fun, it usually sucked. The better approach is to make fun educational. While playing Pokemon, for example, you do a little math, come up with a strategy, diversify your team, and test your Pokemon in a battle system that's a lot like cockfighting...

I'm not really sure they can sneak cockfighting into a conservationist's game. They can't deny that battling and leveling-up are huge aspects of the Pokemon franchise. A good story has to have some kind of adversity. A good game needs to have some kind of reward for your efforts.

In A Theory of Fun for Game Design, author Raph Koster says that "most gamers are so bottom-line that if an activity doesn't give a quantifiable reward, they'll consider it irrelevant."

Phylomon.org is setting their goal on trading cards, though, and not a video game. But without the battles, stories, and cute anime, isn't this just a box of flash cards? Nice try, but most kids won't fall for it.

Also, I must remember to pre-order that new Pokemon game... for my nephew, of course.