Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, April 08, 2010

Pixel Invasion

It won't be Scrabble that brings the apocalypse. It will be the attack of the pixels!


(YouTube video)

Wednesday, April 07, 2010

Game Changer

Most of my friends know I'm a formidable Scrabble opponent. One of my friends used to take me out for pizza every week bringing along his travel Scrabble board hoping to beat me. After many months he finally succeeded. Then his handy Scrabble set was conveniently "lost" and I couldn't challenge him to a rematch. Until, of course, Facebook came along with its temperamental Scrabble app.

But this blog post isn't about glitchy Facebook apps. It's about the rules of the 58 year-old board game. Last night Stephen Colbert reported that the Scrabble rules are changing to allow proper names including people, places, companies and brands. This is a sure sign of the apocalypse:

The Colbert ReportMon - Thurs 11:30pm / 10:30c
Scrabble Allows Proper Names
www.colbertnation.com
Colbert Report Full EpisodesPolitical HumorHealth Care Reform


Oh sure, on occasion I've wished I could use Pokemon names... I have the letters for "Zubat" more often than you would imagine... but doesn't this completely change the game? Is nothing sacred? Must we dumb down everything?

Well, apparently the rules are only changing if you buy the newer, focus-group tested, UK only variation, Scrabble Trickster.

Warning to my friends: don't bring that Trickster board within 30 feet of me.

Monday, December 14, 2009

Virtual Bribes

Sweet sweet bribes. If you play any of the cutesy Facebook games, you've inevitably been tempted to take the shortcut to the top: fill out a little survey from sponsors or sign up for an online service and earn some quick virtual cash. These fake bucks buy virtual items in games like Mafia Wars and Farmville.

I know firsthand that these games are ridiculously addictive, and some players (not me though!) agree to exchange a little time and privacy for an in-game bonus.

But beware. Health insurance industry trade groups are gaming the system. Take one of their surveys and, upon completion, they automatically email your Congressional Representative:
"I am concerned a new government plan could cause me to lose the employer coverage I have today. More government bureaucracy will only create more problems, not solve the ones we have."
How many people heedlessly filled out these surveys not understanding the consequences or the issues at stake? We don't know. However, a director for the Blue Cross-Blue Shield group said the coalition of insurers has generated nearly 2 million e-mails and letters to Congress since early summer.

Another factoid I'd like to know is how many Representatives are using these letters as evidence of actual opposition to healthcare reform.

The number of people playing Farmville is phenomenal: over 26 million daily users and in excess of 69 million monthly users. And to the insurance industry, that must look like an endless supply of suckers.

Friday, May 08, 2009

Why Don't I Have Any Other Friends?

The best 30 Rock segment ever:



"I don't have a lot of personal life experience, but if I have learned anything from my Sims family, when a child doesn't see his father enough, he starts to jump up and down and then his mood level will drop till he pees himself."

And how is this relevant? In about 4 weeks the new Sims 3 comes out which means you may not hear from me for a couple of days. But don't worry. It will just be a little break, and then I'll be back.

Sunday, November 16, 2008

Augmented Reality

Augmented reality is a new technology that brings real and virtual objects together. You really have to see it in action before you can begin to understand it (if video doesn't show, click here):



Your first impression from that video might be "Oh a hologram!" But no, it's not a hologram. The gadget, created by Geisha Tokyo Entertainment Inc., comes with two "cybercubes" and two "cybersticks." You aim your webcam at these real objects, and the software renders video of virtual Alice responding to your taps and... umm... touches.

Ok, if your first impression was not amazement over new technology, then maybe it was bewilderment over stripping, touching, and paddling a four inch tall virtual girl who cries like a child then collapses into a fetal position.

Of course I'm a fan of video games, virtual worlds, and new technologies, but this cyber geisha is disturbing. Maybe it's her submissiveness and distress followed by sudden happiness over a mere teddy bear? What kind of guy has these fantasies? Or maybe I should ask how many guys have these fantasies?

I'm not naive. I've had my own forays into the red light districts of Second Life, but ultimately those online trysts are with consenting humans on a cyber landscape. A computer controlled girlfriend can be as cutesy and unreal as any geek can imagine...

... or maybe I am naive to deny that our imaginations have long been the stage for these fantasies before the technology caught up? The $57 billion worldwide pornography industry drives many new technologies. So today we see cyber geisha, and tomorrow maybe we'll see a new generation of The Sims, or maybe even something practical.

Friday, April 25, 2008

Fun and Games

It's Friday, and the news is getting me down, so I'm going to post some fun links for a change. The first is TypeRacer. I thought I was a fast typist, but apparently 68wpm isn't good enough. The high score is currently 135wpm. This map game might be a little too educational for most people, but I didn't say these games would be easy. This roulette game is sick and disturbing, but I like dark humor. Finally, Pacxon -- game or drug? You decide.

Monday, March 24, 2008

Confessions of a Sims Addict

A few posts down I said I had never been sucked into an MMORPG, and that is the truth. However, I said nothing about non-connected or "offline" games -- like The Sims 2. Yes, my friends, I'm telling you what most of you already know about me. I have been hooked on The Sims 2 for a couple of years now.

I often ask myself what I find so fascinating about the game. Maybe I simply have an obsessive compulsive disorder? However, I'm not convinced that game playing fits the definition of OCD despite some claims otherwise.

Maybe I like to play God? I love to control the lives of my little animated characters -- making them fall in love, out of love, fight, kiss, and "woohoo." They woohoo with their spouses, they woohoo with their neighbors, their maids, their mailmen, their college professors... anybody. Ok, maybe I play because I'm a pervert?

But without certain hacks, sim sex is comical not erotic, so you can hardly call me a pervert. Maybe I'm a closet sociologist? I like to watch sim interactions and their consequences. For example, one act of infidelity can tear apart many sim families in the neighborhood. Just like the real world, right?

Or I'm a closet geneticist? How many generations of sims do I need to breed to get rid of that ugly gene? I'm talking about those genes that often give sims the mandibles of a fruit fly and the nose of a Proboscis Monkey.

Or I'm a closet architect? Architecture is a field I was somehow discouraged from by my high school counselor. I don't regret going into Computer Science, but I think I would have done just as well building houses instead of software. I have uploaded more than 70 of my sim homes to The Sims Resource. Even if you don't play TS2, you can still check out the pictures.

Anyway, enough soul-searching for today. Here comes the new crack cocaine: The Sims 3. Some lucky game sites were able to sneak a peek. EuroGamer is one site that has already posted their Sims 3 Preview.

It's like EA has probed my mind. This game has something for the sociologist, the geneticist, the architect, and (no doubt) the pervert in me. They have enhanced the game aspects I love and eliminated the ones I hate. Sim personalities and goals will be more complex, but their basic needs (like eating and peeing) won't be a major part of game play. Also, the game will not be an online multiplayer game. From the EuroGamer article:
But while Sims players are a connected bunch, EA's research reveals that they're not too keen on playing together, so there's no online multiplayer - not even an Animal Crossing style "visit my town" mode. Humble, Bell and the rest of the team feel that this isn't what The Sims is about. Trading items, and even trading Sim characters or entire town layouts, is one thing, but the actual running Sim itself tends to be a very private experience, something that users by and large don't want to share.

That's right -- I don't share my crack cocaine.

There is no word on a minimum system requirements to run TS3. I have a feeling I will need a new computer though. So, how do I say "now accepting donations" in Simlish?